DropQ · Product, design & build
Queue
the hype.
Independent sellers run limited drops on a stack of apps that do not talk to each other — a form for orders, a payment app, a spreadsheet, a group text. DropQ replaces that with timed releases, inventory that cannot oversell, and a customer list the seller actually owns.
01 · The problem
Your business runs on a dozen apps that don’t talk to each other.
Instagram for marketing. A link in bio for the catalogue. A spreadsheet for orders. A payment app. A group text for the waitlist. It works until a drop goes viral — then it fails at the worst possible moment.
02 · The flow
From idea to sold-out in one afternoon.
Set up the store, build the drop, share one link, fulfil and get paid. Four steps, no code, nothing that assumes the seller is technical.
03 · The system
Six jobs the seller was doing by hand.
Limited drops, online ordering, fulfilment, customer growth, analytics, and the consolidation of the app stack that was being held together manually.
From a seller
“I sold out my first drop in 11 minutes and finally have a customer list I own.”
Matt Jennings, Dope Collectables — as published on drop-q.com
04 · The model
Pricing that follows the sale.
Free to begin, eight dollars a month for unlimited drops, fourteen for a lower transaction fee and deeper analytics. The cost arrives after the revenue does, not before it.
Impact
The customer list belongs to the seller. That is the part the app stack was quietly taking away.
See DropQNext project
NIPR —
one task, fourteen open windows.
